#pragma once
#include "SehnsuchtPrecompiled.hxx"

namespace Sehnsucht
{
	void CreateDDSTextureFromMemory(
		_In_ ID3D11Device* pDevice,
		_In_reads_bytes_(DDSDataSize) const byte* DDSData,
		_In_ size_t DDSDataSize,
		_Out_opt_ ID3D11Resource** ppTexture,
		_Out_opt_ ID3D11ShaderResourceView** ppTextureView,
		_In_ size_t Maxsize = 0
		);
};